# Projects Archive

## Mission Control
**Status:** Active  
**Started:** 2026-02-17  
**Description:** Multi-agent AI system for EricF's operations

### Milestones
- [x] 2026-02-17: All 9 agents deployed
- [x] 2026-02-17: Cron scheduling implemented
- [x] 2026-02-17: Heartbeat consolidation completed
- [x] 2026-02-18: Memory preservation system (P1)
- [ ] Voice interface (backlog)
- [ ] Predictive intelligence engine (backlog)

### Key Decisions
- Consolidated 8 agent heartbeats into single Nexus heartbeat (70% noise reduction)
- Reduced cron jobs from 11 to 9 (18% efficiency gain)
- Memory preservation: multi-layer architecture, never delete policy

### Agents
| Agent | Role | Status |
|-------|------|--------|
| Nexus | Orchestrator | Active |
| Glasses | Research | Active |
| Quill | Writer | Active |
| Pixel | Designer | Active (needs image gen) |
| Gary | Marketing | Active |
| Larry | Social | Active (needs API) |
| Sentry | DevOps | Active |
| Audit | QA | Active |
| Cipher | Security | Active |

---

## HKSI Paper 1 - Study Guide Project
**Status:** Completed ✅  
**Created:** March 14, 2026  
**Agent:** Nexus (Air1ck3ff)

### Description
Comprehensive study guide for HKSI Licensing Examination Paper 1 - Fundamentals of Securities and Futures Regulation (Version 3.4.2, Effective October 2024)

### Deliverables
- [x] Complete 9-topic breakdown (18,411 words)
- [x] Quick reference tables
- [x] Exam strategy tips
- [x] Key formulas and time periods
- [x] Practice question patterns

### Key Highlights
- **60 MCQs** in 90 minutes
- **70% pass mark** required
- **Version 3.4.2** (August 2024, effective Oct 2024)
- Covers: SFO, Companies Ordinance, Licensing, Business Conduct, AML, Exchange Rules

### Location
`/mission-control-v2/data/hksi_paper1_study_guide_2025_2026.md`

### Status
Ready for EricF to study - complete reference guide compiled from official HKSI materials, past papers, and latest syllabus updates.

---

## coins.ph / coins.xyz Partnership
**Status:** Active  
**Started:** 2026-02-17  
**Agent:** DealFlow, ColdCall

### Progress
- Lead generation: 253+ leads across 6 regions
- Email verification system built (P1)
- Social verification system built (P1)

### Next Steps
- Integrate verification into DealFlow workflow
- Begin outreach campaigns

---

## Idle Tower Defense Game
**Status:** 🚧 In Development  
**Started:** March 14, 2026  
**Agent:** PixelCommander (Tower-Defense-Dev)

### Description
Kairosoft-style idle tower defense game with Meebit voxel aesthetics. Browser-based HTML5 Canvas game with offline progress, auto-battles, and strategic tower placement.

### Game Features
- **Core:** Grid-based tower defense with idle mechanics
- **Towers:** Archer, Mage, Cannon + upgrade paths
- **Enemies:** 10+ types including bosses
- **Idle:** Offline earnings, auto-battle, prestige system
- **Aesthetic:** Pixel art, chibi characters, Kairosoft UI

### Tech Stack
- HTML5 Canvas
- Vanilla JavaScript
- LocalStorage for saves
- Mobile-responsive

### Progress
- [x] Agent spawned (PixelCommander)
- [x] Game design document
- [x] Basic prototype started (index.html)
- [x] GitHub repo created: https://github.com/airickeff-af/meebit-tower-defense
- [x] Auto-deployment workflow configured
- [ ] Add Vercel secrets to GitHub
- [ ] Tower system (3 types)
- [ ] Enemy spawning + pathfinding
- [ ] Economy + upgrades
- [ ] Idle system
- [ ] Visual polish
- [ ] Sound effects

### Links
- **GitHub:** https://github.com/airickeff-af/meebit-tower-defense
- **Demo:** Coming after Vercel setup

### Location
`/agents/tower-defense-dev/`

---

## Content Creation Pipeline
**Status:** Planning  
**Agent:** Quill, Larry

### Channels
- Twitter/X: @ericclfung
- Medium: ericclfung.medium.com
- YouTube: (pending)

### Automation Goals
- Auto-generate thread ideas from research
- Schedule posts across platforms
- Performance analytics
